Is the Pokémon card market heating up or cooling down? Follow the collecting market through its cycles — the booms, the corrections, and the events that drove them.
How the market got here — and where it is now. The chart runs in two parts, drawn differently on purpose. Hover the line to read any month; tap a dot for the event.
Up to Dec 2025 the line is a curated reconstruction (dashed): hand-set from the well-documented booms and corrections, indexed to 100 in Jan 2016. That is as far as the market can honestly be rebuilt from documented moves. From there the solid line is measured — the same real prices as the Live Index above, scaled to join the curve where the reconstruction ends. It extends by itself every day the job runs, so the chart keeps growing past the 30th anniversary without anyone editing it.
Real prices, refreshed every day. A weighted basket of 24 cards and sealed products across five market segments — from Base Set holos to the current Mega Evolution era.
Every collectible market rides the same wave of emotion — from quiet accumulation to euphoria, then correction and despair. Here's roughly where Pokémon sits today.
The moments that signalled — or triggered — each turn of the cycle.
A quick, illustrative scorecard of what's pushing the market up — and what could cool it.
Every price is TCGplayer's market price — a reference value TCGplayer derives from actual recent sales, for the card or product in normal collector condition. We read it once a day from tcgcsv.com, a free public mirror of TCGplayer's price data. We are not affiliated with either, and no prices are estimated, scraped or adjusted by us.
A product page headlines the cheapest single copy on sale at that moment, in any condition — often Damaged or Heavily Played, and gone as soon as someone buys it. Market price answers a different question: what the item actually trades for. Both are correct; they are not the same number.
A basket of cards and sealed products across five segments. Each segment carries equal weight, and inside a segment every item counts the same, so no single expensive card can steer the result. The index is chain-linked: each reading contributes the average price change of the items priced on both dates, which means items can join or drop out without putting a step in the curve. Implausible single-step jumps — the source occasionally reports a $291 box at $1 — are treated as data errors and skipped.
Anything labelled measured comes from the price data above and starts in November 2024, which is as far back as the daily archive reaches. The long curve before that is a curated reconstruction: a hand-set model of well-documented booms and corrections, drawn dashed and marked as such. It is an illustration of shape, not a record of prices, and should not be read as one.
This is an independent, fan-made visualiser built out of interest in the collecting market. Nothing here is investment advice, a valuation, or a recommendation to buy or sell anything. Collectibles are illiquid and volatile; prices shown may be stale, wrong, or simply not what you could achieve in a real sale. Do your own research.
Not affiliated with, sponsored by, or endorsed by The Pokémon Company, Nintendo, Creatures Inc. or GAME FREAK Inc. No card artwork is reproduced — figures only. All trademarks belong to their respective owners.